Riddle Mania was a mobile casual puzzle game project where I was responsible for all steps of the art production; developing the theme and setting, character designs, level backgrounds, splash screen, icons, marketing images and partially the ui elements.

Some of the level backgrounds

Before we settled on the detective and the victorian age setting, I designed different characters to see what they would bring in terms of mood and world building around each of them. Maybe a medusa and an ancient greek temple of puzzles or an alien who kidnaps the player and tests them through different puzzles…

Character Exploration and Development Sketches

Game UI and Icon Illustrations